Opening Moves
The Gam3: Book One
- Earliest known edition
- 2016
- Selected edition
- ebook
- Pages in this edition
- 355
- English editions
- 3 ↗
March 23, 2016 · Amazon Kindle · eng
The cover represents the work and may differ from this edition.
From the catalogue
An Artificial Intelligence, LitRPG, Cyberpunk adventure.
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
Source text from Open Library. This may be a publisher description, an excerpt, or contributor text.
Edition explorer
3 English editions in this snapshot. Showing up to 12 per page.
| Edition | Publication | Format | Pages | Source |
|---|---|---|---|---|
| Opening MovesSelected | March 23, 2016 | ebook | 355 | Open Library ↗ |
| Opening Moves | April 21, 2016 | unknown | — | Open Library ↗ |
| Opening Moves | November 29, 2016 | audiobook | — | Open Library ↗ |
Discovery notes
These themes are matched to source subjects, with up to five per book.
Source subject: Artificial intelligence
Source subject: Cyberpunk
Source subject: Virtual reality
View source subjects & series notes
Series names in source records
These are unverified catalogue strings. They do not establish a reading order.
- The Gam3, Book 1