The Six
- Original publication
- Unknown
- Selected edition
- hardcover
- Pages in this edition
- 373
- English editions
- 1 ↗
7 July 2015 · Sourcebooks Fire · eng
The cover represents the work and may differ from this edition.
From the catalogue
Adam’s muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.
Then an artificial intelligence program called Sigma hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening to kill Adam and the entire human race. Their one chance to stop Sigma is using the technology Adam's dad developed to digitally preserve the mind of his dying son.
Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponised robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat…before Sigma destroys humanity.
Source text from Open Library. This may be a publisher description, an excerpt, or contributor text.
Edition explorer
1 English editions in this snapshot. Showing up to 12 per page.
| Edition | Publication | Format | Pages | Source |
|---|---|---|---|---|
| The SixSelectedMark Alpert | 7 July 2015 | hardcover | 373 | Open Library ↗ |
Discovery notes
Up to five themes per book, supported by catalogue subjects or a cited editorial review.
Source subject: Artificial intelligence View evidence ↗
Source subject: Robots View evidence ↗
View source subjects & series notes
Series names in source records
These are unverified catalogue strings. They do not establish a reading order.
- Six, Book 1